Beijing Mahjong refers to a mahjong game in which you can eat and touch tiles at will, and there are no restrictions on how to mix tiles.
Basic Rules:
There is no rule that you have to touch yourself when eating or touching. You can eat and touch cards at will, and there are no restrictions on how to draw cards. The more common types of bonus cards are: pairs of sums, big fishing (i.e., all asking for people), catching the five leaders, fishing for the moon in the sea, one dragon, seven small pairs, flowers on the bar, all colors, and luxurious seven small pairs. The rest of the draw methods are calculated based on the basic points (please refer to “Tie Card Types and Point Calculation”), but the points after the same card type is cleared will be 1/2 of the original base points.
Chi Peng Ti rules
After eating and touching, you can only draw random cards.
Special Rules:
Rules for Shaozhuang:
a. It means that after the owner of each hand plays the first card, and the players from the other three houses also play the same card, the common saying in Beijing is called “burning the banker”. At this time, the owner should pay the other three people 1,000 points of burnt village points as punishment. If “burning the banker” continues after the second card, the points payable by the owner will double and rise, and so on. But if this card is deserted, there is no need to pay the dealer point.
b. There are also certain requirements for each player’s playing cards in the process of “burning the bank”:
For example, the first card played by the East family is the wind card. If the South family has this card, it must play the same card. The rules of the West family and the North family are the same; if the three families of the East, Southeast and West have already played the same wind card, If the Bei family also has this card, they must play that card. Otherwise, if the Bei family gets this card in the draw later in the market, the Bei family is obliged to show it to everyone; if the first card played by the East family is not the limelight, the other three players are not obliged to play the same card.
Rules for taking cards:
a. If one family eats + knocks down 3 mouths from another family, the two families will automatically form a “mutual contract” relationship in this tile, that is to say, if any family wins, the other family will take over. Pay all its points yourself. If the two families take advantage of a card at the same time, they will win each other based on the point difference between the two cards. b. After eating and bumping the card, the card that has been eaten or bumped should be turned horizontally towards the player who played the card, and put it into his own “mouth”. Then put it on the right end of yourself and stack it neatly.
Rules for touching cards:
Due to the rule that touching cards takes precedence over eating cards, contestants are required to react quickly. If other card eaters have already put the card into their “mouth”, the player will lose the opportunity to touch the card. This card will also be considered an “exposure card”.
Rules for playing cards:
When a player plays cards, as long as the card he takes out touches the table within 4 card walls, the card must be played.
Rules for drawing cards:
Drawing cards in advance before the last player has played them, or playing first and then grabbing will result in a 1,000 point penalty.
Rules for grabbing the bar:
a. Grabbing the Konggang with an open Kong: When a player touches a deck of cards and grabs the absolute card of the card and then makes an “Open Kong”, other players happen to be listening to this card. The player holding the tile can draw the tile in the form of “grabbing the Kong”.
b. Hidden Kong grab: The “dragon body” of “One Dragon” can grab the “hidden Kong” and cards of other players.
Note: Any situation where the kong and cards are grabbed will be handled by the player who opened the kong. The player who clicks the gun must pay according to the points generated by the player who draws the draw.
Rules about wild cards:
It ends when all the cards are drawn and the 7th card from the bottom is drawn. The rule is to keep 7 tiles for 1 kong and 8 tiles for 2 kongs.
How to Win?
1) Basic points for card type calculation
2) The type and number of the winning cards
a. Pair and Tie: The 14 cards in the Tie have 4 “pairs” and one “pair”. (2nd episode)
b. Da Diao (i.e. Global Man): 12 cards are dealt, and only one Diao Tie card remains. (2nd episode)
and tiles
c. Catching the Five Chiefs: When the cards are tied, only “50,000” is the card type. (2nd episode)
fishing alone or and
d. Finding the moon in the sea: Getting the last time and card of the seabed card is called “finding the moon in the sea”. (2nd episode)
Note: If this card of Haidilaoyue is not in harmony after being caught, it must be played out and cannot be played in exchange for other cards (you can choose to give up drawing the “undersea card”). If this card is used as a weapon for others, it will also be added 1 times to others.
e. A dragon: When the cards are tied, the cards “1–9” of one suit in the hand are called “a dragon”. (3rd episode)
f. Seven Pairs: The method of drawing 14 cards into 7 pairs is called “Seven Pairs”. (Part 4)
g. Blossoms on the kong: When listening to cards, the cards drawn from the kong are self-drawn cards, which are called “flowers on the kong” (5 chapters)
h. All of one color: When the 14 cards in the tie are all of the same color, it is called “all of one color” (6 chapters)
i. Luxurious seven pairs: When there is a concealed kong among the seven pairs, it is called “luxury seven pairs” (8 chapters)